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Origins Game Fair 2017 Preview
W. Eric Martin
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The Origins Game Fair takes place June 14-18, 2017 in Columbus, Ohio, and this Geeklist highlights titles that, to the best of my knowledge, will (1) debut at Origins 2017, (2) be newly released just before the convention, or (3) be available in demo/preview form.

To add titles to this list (or send me general game news for coverage on BGG News), please write to me at wericmartin AT gmail.com. Thanks!
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Board Game Publisher: Academy Games
• In addition to what's below, Academy Games' Uwe Eickert adds, "We will hopefully have Mare Nostrum back in stock again."
1. Board Game: 1754: Conquest – The French and Indian War [Average Rating:8.14 Overall Rank:3758]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 60 − 120 minutes
Suggested ages: 10 and up
Categories: Show More »
Mechanics: Show More »
Language:
English
Description:

Description from the publisher:

It is 1754 and both France and Britain have thriving colonies in North America. New England has begun expanding into the Ohio River Valley but France has built a chain of forts extending from Lake Erie to protect their own claim on the land. Now fighting has erupted. France and its Native American Allies control the Ohio Valley but George Washington prepares an army to take it from them. A small war has started in the colonies between France and Britain but control of the world is at stake.

In 1754: Conquest – The French and Indian War, players play as the French and British Factions who fought for dominance over the Americas. This war is known as the French and Indian War in the United States, the War of Conquest in Canada and was part of the Seven Years War which was fought around the world by the European Powers. The French players either play as the French Canadian Militia or the French Regulars. The British players play as the British Colonial Militias or the British Regulars. Both players can ally and fight with the Native Americans but the French start with more Native Allies.

Players for each side work together in order to coordinate their strategies. To win, each side attempts to control Victory Spaces on the map that represent towns and forts. The militia players receive reinforcements from muster points while the French and English Regulars must ship their reinforcements from overseas. The game ends when the Treaty of Paris is signed and the side controlling the most cities wins the game.

1754 Conquest Introduces:

1. Strategic Forts - Forts allow defenders an opportunity to negate hits in battle!
2. Valuable Muster Points - The new muster system for Native American and Colonial forces makes strategic alliances more dynamic and game changing!
3. Important Harbor Regions - Harbor regions govern regional reinforcements from British and French Regular Troops!

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Board Game Publisher: Arcane Wonders
• Booth 401
2. Board Game: Onitama: Sensei's Path [Average Rating:8.33 Unranked] [Average Rating:8.33 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 10 − 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

The Onitama: Sensei's Path expansion consists of sixteen new movement cards that can be shuffled together with those of the Onitama base game in order to have more variety during play.

Other Information: • MSRP $13
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3. Board Game: Spoils of War [Average Rating:8.88 Unranked]
Designed by:
Published by:
Number of players: 3 − 5
Playing time: 45 − 60 minutes
Suggested ages: 14 and up
Categories:
Mechanics:
Language:
English
Description:

The raid is over, and the victorious Vikings gather in the chieftain's tent to divide the spoils of war! Piled high on a massive oak table are the best treasures taken during the raid: gleaming gems, shiny swords, fine armor, and magical artifacts! Once strong allies, the Vikings are taken by greed, and soon a heated debate ensues — who will get which spoils? Fists pound the table, insults are made, and tempers rise!

Spoils of War is a fast-paced and exciting game of bidding and wagering for 3-5 players. Each round, players roll their dice, then cleverly bluff and bet to outwit their fellow Vikings. The winners of each round get to claim fantastic treasures to add to their collection! With lots of twists and surprises, no one knows who will win until the last treasure is claimed and the spoils are counted!

Other Information: • At Origins 2017, Arcane Wonders will have a coupon in the convention book that grants you a golden cup with the purchase of Spoils of War.

• MSRP $40

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Board Game Publisher: Ares Games
• Booth CH102

• In addition to what's listed below, at Origins 2017 Ares Games is offering:

—A "H.P. Lovecraft" promo card with the purchase of the new edition of Stay Away!
—A "Bubi" promo with the purchase of The Last Friday
—A free $20 game (Micro Mutants, Jolly Roger, or Behind the Throne) with the purchase of $50 of other items
—A free Wings of Glory or Sails of Glory model with the purchase of two other models
4. Board Game: Divinity Derby [Average Rating:8.30 Unranked]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 45 − 90 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

Zeus has invited a bunch of divine friends, including a couple of new ones, from all around the Multiverse for a little get-together on Mount Olympus…and you are one of them! After a few rounds of ambrosia, soon the racing and betting begins, with the Olympic "All-father" as the ultimate judge.

Divinity Derby is a fun and fast betting and racing game for 3 to 6 players, with a clever "shared hand" card mechanism. Players, as god-like beings betting on the race of six flying creatures, share a cardholder with each neighbor, and every turn they play one card from each shared card holder. Are you able to guess what your neighbor's intentions and secret bets are and make the best use of the shared knowledge to win your bets?

With beautiful components, colorful art, and simple but engaging gameplay, Divinity Derby is suitable for players of all ages and skill levels.

Other Information: • Available for previewing and demo games at Origins 2017.


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5. Board Game: The Hunt for the Ring [Average Rating:8.50 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 90 − 180 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

In The Hunt for the Ring, one player takes the role of Frodo and his companions, who are journeying from the Shire to Rivendell, while up to four other players represent the Nazgûl who are trying to hunt down the hobbits. While traveling, Frodo and others must resist being corrupted by the Ring that he wears.

The Hunt for the Ring is a hidden movement game played in two chapters, with each chapter being played on a different game board. In the first chapter, the Frodo player attempts to move from the Shire to Bree, gaining corruption points if they fail to do so after sixteen turns. If the Frodo player succeeds, they can either record their exit point (and other game details) to play the second chapter at a later time, or they can continue immediately, with the second chapter having the Frodo player move from Bree to Rivendell. In this chapter, the Frodo player doesn't control the hobbits directly, but instead draws cards from a journey deck, with each card showing one of many paths to Rivendell.

Other Information: • Available for previewing and demo games at Origins 2017.

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6. Board Game: Sword & Sorcery [Average Rating:8.55 Overall Rank:6322]
Designed by:
Published by:
Number of players: 1 − 5
Playing time: 60 − 90 minutes
Suggested ages: 12 and up
Categories: Show More »
Mechanics: Show More »
Language:
English
Description:

Description from the publisher:

Sword & Sorcery is an epic-fantasy cooperative board game in which 1-5 players fight together against the forces of evil, which are controlled by the game system itself.

Each player controls one or more heroes – legendary characters brought back to life by powerful sorcery. Weakened by the resurrection, they grow stronger during their story-driven quests. By acquiring soul points during battles, the heroes' souls regenerate, restoring their legendary status with multiple powers, magic and soul weapons, and powerful artifacts.

Designed by Gremlin Project (the same team who created Galaxy Defenders), the game system in Sword & Sorcery represents the perfect evolution of its forerunner. Gameplay is faster and dynamic, thanks to an innovative area movement and area control system, with new features never seen before in a game of this category.

Key features of Galaxy Defenders are also preserved in Sword & Sorcery, such as the advanced AI system for monsters, a high degree of character customization, and the multiple tactical options during battles. Sword & Sorcery packs, in a top-quality board game format, all the excitement of the best MMORPGs and action RPGs, to provide the ultimate heroic fantasy board game adventure.

Other Information: • MSRP $80 for the base game; two Sword & Sorcery accessory packs will also be available at Origins 2017: Custom Dice Pack (MSRP $13) and Doors & Chests (MSRP $15).

• At Origins 2017, Ares Games has ten "learn to play" events scheduled for Sword & Sorcery, with players going through the first story from the book of Secrets.


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7. Board Game: Wings of Glory: WW1 Airplane Packs [Average Rating:8.46 Unranked] [Average Rating:8.46 Unranked]
Designed by:
Published by:
Number of players: 2
Playing time: 30 minutes
Suggested ages: 10 and up
Categories: Show More »
Mechanics:
Expands:
Language:
(neutral)
Description:

Wings of Glory: WW1 Airplane Packs are single-plane blister packs with one 1/144 model plane, assembled and painted, and its deck of maneuver cards.

The first series includes Fokker E.III, Halberstadt D.III, Morane-Saulnier and Airco D.H.2, each one in three different color schemes.

New planes are available! The four famous fighters of the types first released as Wings of War miniatures have recently reached the stores. Now you can put the SPAD 13 and Albatros D-V through their paces, or restage the most famous competitions of the war with the Fokker Triplane versus the Sopwith Camel. These pairs are available as "Duel packs" that include rules an the bits needed to play. Or, you can by them individually. Single packs reprise a few of the original paint schemes (including the all-red Tripe!) and offer new paint schemes as well.

Other Information: • At Origins 2017, Ares Games will have a new series of WW1 aircrafts for Wings of Glory: Nieuport 17 (MSRP $15), Albatros D.III (MSRP $15), UFAG C.I (MSRP $20), and RAF RE.8 (MSRP $20).
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Board Game Publisher: Atlas Games
• Booth 213/312 in the exhibitor hall, and GH401 in the main gaming hall

• In addition to what's listed below, at Origins 2017 Atlas Games will have a restock of Lunch Money (MSRP $20), which Atlas' Jeff Tidball says has been out of stock for a while.

• Purchase two or more games with a combined price of at least $40, and you'll receive a bonus Gloom or Unknown Armies coffee mug, which retails for $15.

• Adds Tidball, "We'll be running a convention-long Hounded tournament, where players can register themselves as being on either #TeamFox or #TeamHounds. At the end of the convention or afterwards (depending on logistics and number of entrants), the team that won the most aggregate games during Origins against their opponents will be recognized and receive prizes."
8. Board Game: Cursed Court [Average Rating:9.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 30 − 60 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

The intrigues and scandals of the realm's greater nobility are a subject of fixation, and even obsession, for the entire kingdom. Most especially for the minor nobility, whose fortunes can be elevated — or shattered — by what happens at court.

In Cursed Court, you must consider both public and hidden information, some of the latter shared among different pairs of players, when wagering your limited influence in each season of the year. As the machinations of the nine key nobles are progressively revealed, your fortunes rise and fall. After three years, a winner is crowned.

Other Information: • Available for demo games at Origins 2017.
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9. Board Game: Witches of the Revolution [Average Rating:10.00 Unranked]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 30 − 60 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

The colonies of the Americas were a haven for the persecuted. But now there’s a war for independence, and those who would have freedom must fight for it.

Witches of the Revolution is a cooperative game. You and your fellow players lead covens of witches determined to see a fledgling nation achieve freedom from tyranny. You must recruit powerful allies, unleash potent relics, overcome menacing events, and ultimately fulfill four keystone objectives before time runs out. Will you specialize, or prepare for anything? Will assisting allies spread your resources too thin, or unlock success?

The players win by completing their four Objectives. Their victory score — from one to seven — depends on the location of the Liberty Track marker when the final Objective is achieved. The players lose if:

  • The Liberty Track reaches maximum Tyranny, or
  • An Event card reaches the relevant loss space on the Event Line (based on the number of players), or
  • The last card in the Event deck is added to the Event Line and the players fail to win by the end of that turn.
Other Information: • Available for demo games at Origins 2017, and possibly available in limited quantities for purchase; if so, MSRP $40


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Board Game Publisher: B&B Games Studio
• Booth 722
10. Board Game: BetaBotz [Average Rating:7.84 Overall Rank:8056]
Designed by:
Published by:
Number of players: 3 − 6
Playing time: 30 − 60 minutes
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

BetaBotz is a fun and competitive multiplayer board game where players bid on robots, upgrade their robot with components and execute powerful codes to accomplish tiered missions. Each mission provides the players a currency reward giving them more bidding power and bringing them closer to victory. Robots will need to work with and against one another to become the ultimate BetaBot worthy of entering Robotopia.

BetaBotz takes minimal time to learn but includes enough variation in content and strategy that no two games are the same. The simultaneous mission feature of BetaBotz allows all players to participate during missions. There is a high level of engagement and interaction between the players so that everyone can have a blast through the entirety of game play!

Players start BetaBotz with 40 bitz (currency) and use this starting pool to bid on a robot body with stats in four attributes (Agility, Firepower, Structure and Processor). Throughout the game players use their remaining bitz and any bit rewards received to bid against one another on components that increase their attributes or select single use "Code Cards" in an effort to complete missions. In addition to components increasing a robot's ability to complete missions, achieving a stat of 13 or more in an attribute activates a power associated with that attribute.

A complete game of BetaBotz is played over the course of ten missions. Mission cards of different tiers are selected based on the number of players. Missions require at least a specific value in one (or multiple) of the four attributes to complete. All players attempt to complete the current mission simultaneously and those that are successful receive a reward of bitz. Players are able to form teams to complete the current mission but they must split the mission rewards among the team. At the conclusion of the 10th mission the player with the highest individual attribute, the most gold components and code cards each receive an additional bitz reward. The player with the most bitz at the end of the game, including the bonus bitz, is the winner.

Other Information: • Available for purchase and demo games at Origins 2017.

• MSRP $30

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11. Board Game: Destiny Aurora: Renegades [Average Rating:8.62 Unranked]
Designed by:
Published by:
Number of players: 1 − 4
Playing time: 120 − 180 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Destiny Aurora: Renegades is a fast-paced, sci-fi adventure game that takes place both on the planet's surface and in orbit as the Renegades try to complete missions while attempting to be thwarted by the Coalition agents. Campaign-based miniatures game. Choose a ship, choose a crew, and choose a side.

Other Information: • Available for demo games at Origins 2017 ahead of the game's scheduled September 1, 2017 U.S. release date.
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12. Board Game: The Refuge: A Race for Survival [Average Rating:7.09 Overall Rank:6825]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 5 − 60 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

The Refuge: A Race for Survival is a post-apocalyptic zombie strategy game. The goal of the game is to be the first to reach the refuge while fending off zombies and other players. Each time you move, you activate a floor tile which have special features. The only tournament style zombie board game out there where you compete with six players in order to be the first one to reach the final refuge. Learning it takes less than five minutes, mastering it will take a while. Decisions make a big impact, and gameplay ranges heavily on the players skills: five minutes to one hour.

Other Information: • Available for purchase and demo games at Origins 2017.

• MSRP $40

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Board Game Publisher: Bézier Games, Inc.
• Booth 721
13. Board Game: New York Slice [Average Rating:7.14 Overall Rank:2037]
Designed by:
Published by:
Number of players: 2 − 6
Playing time: 30 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

Game description from the publisher:

You've just been given a shot at being the head chef at the prestigious New York Slice pizza parlor. Now you and your fellow pizza chef wannabes have to make the most amazing pizzas...one slice at a time!

In New York Slice, each player slices pizzas into portions, giving their opponents first choice, while they take the leftovers. There are a dozen kinds of pizza to work with, from veggie to hawaiian to meat lover's, and each player decides if they want to eat or keep some of the slices, building the best collection of pizzas possible!

Each time a player slices a pizza, there's a different special to go along with it, whether it's allocated to one of the portions or placed on its own. Specials provide the player with special powers or points, such as calling dibs on a slice before the pizza is divided, getting one of the normally-out-of-the-game "mystery slices', having an opportunity to "sneak a slice" by moving it from one portion to another when they choose, and many more—there are 14 different "Today's Specials" in the game.

Some slices have anchovies on them (yuck!), which are worth negative points to anyone who collects them — but anchovies might show up on different pizza types you're collecting, so in order to have the majority of a type, you just might have to collect one with anchovies on it!

If you tie another player for the most slices of a type, neither of you gets any points — but a bunch of slices have two types of pizza on them, with each combo slice being worth half a slice of each type, which is great for breaking ties.

Most slices have pepperoni on them, which you can eat for points (instead of collecting to go for the majority of each slice type).

Other Information: • MSRP $30

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14. Board Game: One Night Ultimate Alien [Average Rating:8.07 Unranked] [Average Rating:8.07 Unranked]
Designed by:
Published by:
Playing time: 10 minutes
Categories: Show More »
Mechanics:
Language:
English
Description:

One Night Ultimate Alien is similar to other One Night Ultimate... titles in that players each secretly take a role as part of a team, but this time the roles all relate to aliens.

One Night Ultimate Alien can be combined with any other One Night Ultimate... game.

Other Information: • MSRP $25
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15. Board Game: The Palace of Mad King Ludwig [Average Rating:7.80 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 75 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

Description from the publisher:

King Ludwig II of Bavaria has called all great architects to design his greatest achievement: a world-renowned palace. Only the best will do! Gorgeous appointments, white stone, surrounded by water, with swans everywhere. Oh, and the Ludwig touch? All the architects must design the palace together. The designer who shows the strongest influence will receive the order to build it.

In The Palace of Mad King Ludwig, each player builds rooms one at a time in a single gigantic palace. As rooms are completed, a moat slowly forms around the outside. Once the ends of the moat connect, the palace is finished, and the player who has contributed the most to the palace wins!

In more detail, this sequel to Castles of Mad King Ludwig shares a few similarities to its predecessor, such as tile-laying, room rewards, and the magic of watching a unique palace take shape through the course of the game, but the gameplay is entirely different, with no auction, a clever endgame timer that graphically builds pressure for players as the moat slowly closes in around the palace, and a twist on resource management with multi-colored swan tokens being used as currency, points, and the keys to new abilities.

Other Information: • Available for demo games at Origins 2017.
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16. Board Game: Ultimate Werewolf: Hunting Party [Average Rating:7.50 Unranked] [Average Rating:7.50 Unranked]
Designed by:
Published by:
Number of players: 5 − 75
Playing time: 45 − 90 minutes
Suggested ages: 8 and up
Categories: Show More »
Mechanics: Show More »
Expands:
Language:
English
Description:

Description from the publisher:

What better way to rid your village and the surrounding lands of the werewolf menace but to head up a powerful hunting party, designed to do just that? The Huntress is a one-shot wonder guaranteed to kill her target. The Mad Bomber takes out the two players closest to him if he’s killed. The Revealer has the ability to kill every single werewolf in just one night...unless he’s wrong about who’s a werewolf, in which case he dies. The Mystic Seer knows the exact role of her target. The Mentalist knows if any pair of players are on the same team or not. Not to be outdone by all the newfound power of these villagers, the Werewolves have a new wolf: the Alpha Wolf, who can turn a player into a wolf at night instead of eliminating him.

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17. Board Game: Werewords [Average Rating:7.82 Unranked]
Designed by:
Published by:
Number of players: 4 − 10
Playing time: 10 minutes
Suggested ages: 8 and up
Categories:
Mechanics:
Language:
English
Description:

In Werewords, players guess a secret word by asking "yes" or "no" questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the word. If you don't guess the word in time, you can still win by identifying the werewolf!

To help you out, one player is the Seer, who knows the word but must not to be too obvious when helping you figure it out; if the word is guessed, the werewolf can pull out a win by identifying the Seer!

A free iOS/Android app provides thousands of words in hundreds of categories at various difficulty levels, so everyone can play.

Other Information: • MSRP $20
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18. Board Game: Whistle Stop [Average Rating:7.86 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 75 minutes
Suggested ages: 13 and up
Categories:
Mechanics:
Language:
English
Description:

Description from the publisher:

With the driving of the golden spike in 1869, the first transcontinental railroad was completed in the United States — but really it was only the beginning of a rapid expansion of railways that would crisscross the entire country.

In Whistle Stop, you make your way west across the country, using your fledgling railroad company to build routes, pick up valuable cargo, and deliver needed goods to growing towns, creating a network of whistle stops that you and your competitors can leverage as you continue to expand your networks. Along the way, you gain shares in other railroads and watch your reputation soar with each successful delivery before making a final push to complete long hauls to the boom towns of the West.

This design is a new twist on pick-up-and-deliver games. As players move their trains west and pick up goods, they can deliver those goods to small towns to gain shares in railroads, or hold on to them for a bigger payout when they reach the west coast. At the same time, they try to optimize their actions (and gain extra ones), lay down new track tiles, block the other players, gather and use valuable whistles for special moves and abilities, and carefully manage their coal resources.

Other Information: • Available for demo games at Origins 2017.
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Board Game Publisher: Big Kid Games
• Booth 729
19. Board Game: Gardens of Mars [Average Rating:7.63 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Playing time: 45 − 90 minutes
Suggested ages: 13 and up
Categories: Show More »
Mechanics:
Language:
English
Description:

The conditions on Mars are no longer suitable for many of your fellow alien species from around the galaxy.

Mars needs your help.

The IUSSMWSPFA has engineered special energy-induced plants to terraform the planet and restore its previously livable conditions. The best gardeners from the far reaches of space are needed to plant them. And to plant them strategically.

Do you have what it takes?

Secret missions have been formulated to show you the most efficient planting methods for this initiative. Use your unique skills to give you an edge in their completion. If you do, you could have ultimate gardening glory.

Will your efforts be known for restoring the fate of this planet? Will you bring your species the glory to last eons?

Join the IUSSMWSPFA and find out…as you strive to plant the most glorious gardens of Mars.


Gardens of Mars is a dice-drafting abstract strategy game with unique player powers and secret missions for 2-5 players.

During the game, players take turns drafting dice and strategically planting flowers that have been drawn randomly during setup.

Use your drafted die to move your Alieneeple to a space that suits your needs for planting. If there are no dice remaining in the dice pool on your turn, you get to reroll them based on empty spaces around you…giving you first choice for movement.

Each player will take advantage of their 5 Special Action Tokens that can be used at any point during the turn. These tokens activate character’s unique abilities, they allow players to access the Incubator in order to swap a flower in hand with one in hibernation, and they can be used to wipe and replace Missions.

As you plant flowers, you will score Glory Points based on how and where you plant them. Planting flowers adjacent to flowers of the same family grants cumulative Glory Points. While completing Secret Missions grants even more.
The player who has the most Glory Points when a player’s last flower is planted is the winner of the game.

Try your hand at alien floriculture and prove that you have what it takes to save Mars.

Other Information: • Available for demo games at Origins 2017.
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Board Game Publisher: Capstone Games
• Booth 441
20. Board Game: Haspelknecht: The Ruhr Valley [Average Rating:9.00 Unranked] [Average Rating:9.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 90 − 120 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Expands:
Language:
English
Description:

In Haspelknecht: The Ruhr Valley, an expansion for Haspelknecht, coal mining has now become an inherent and lucrative business for farmers in the Ruhr valley. The tunnels are dug deeper and longer through the use of iron. Water channels are implemented to help drain the pit water. Most of the population earns their living exclusively by mining coal and delivering the black gold to peddlers and the first coal barges cruising the river, which gives its name to the valley and the entire area — the Ruhr.

This expansion features two new challenging modules and 21 new development tiles for you to explore!

Other Information: • MSRP $35


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21. Board Game: Lignum (second edition) [Average Rating:0.00 Unranked]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 90 − 120 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Description from the publisher:

Starting with a limited amount of resources and workers, you set out to run your lumber mill as efficiently as possible. Savvy investments and proper planning will ensure that your mill will be the most profitable. Be cautious, however, for competition is fierce! You will need to secure the best cutting areas, make use of limited contract workers, and continually update and replace your equipment. Your competitors are not the only thing to worry about as you will also need to store enough firewood and food to survive the harsh winters.

Lignum is a strategic optimization game that portrays the logging industry in the 19th century. Each round, players travel to the nearby forest, picking up tools and hiring workers along the way. After felling timber, players must decide how to transport their wood to their sawmills and if the wood should be processed or sold immediately, all the while optimizing their entire processing chain.

The second edition of Lignum also includes the "Joinery & Buildings" expansion. In this expansion, players can visit two additional locations along the supply path. Players may now acquire special buildings that give them unique, special abilities for the remainder of the game. Additionally, players can acquire joiners to help generate more income each round; if those joiners are supplied with the appropriate wood, players can earn extra money at the end of the game!

Other Information: • Previously released only in Europe, Lignum will debut in North America at the 2017 Origins Game Fair.

• MSRP $70

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22. Board Game: Three Kingdoms Redux [Average Rating:8.07 Overall Rank:1329]
Designed by:
Published by:
Number of players: 3
Playing time: 135 − 165 minutes
Suggested ages: 14 and up
Categories: Show More »
Mechanics: Show More »
Language:
English
Description:

The Han Dynasty, founded in 206 BC, ruled the central plains and much of modern day China for nearly four hundred years. However, by late second century, court politics and poor governance has left it in rapid decline. The government was dominated by corrupt eunuchs and officials who levied heavy taxes on the peasants, resulting in public discontent. This culminated in the Yellow Turban Rebellion led by Zhang Jiao in 184 AD during the reign of Emperor Ling (168-189 AD).

Although the Yellow Turban Rebellion was eventually put down, many surviving followers went on to become bandits and continued to create problems for the government. The Han army was unable to control the bandits and Emperor Ling granted direct administrative power over provinces and command of regional military to local lords. Many feudal lords took the opportunity to sever ties with the Han government and ruled independently. The more ambitious lords annexed neighboring territories to expand their power bases. This led to the emergence of the three power blocs of Wei, Wu and Shu, and ushered in the Three Kingdoms period.

Three Kingdoms Redux is a board game that seeks to recreate the tripartite between the states of Wei, Wu and Shu. You assume the role of one of the three lords – Cao Cao leading Cao Wei, Sun Jian leading Eastern Wu or Liu Bei leading Shu Han. Players start the game from asymmetrical positions, reflecting the manpower advantages Wei enjoyed in the early part of the period. The weaker states of Wu and Shu protect themselves by forming an alliance. As a feudal lord, you manage the different aspects of running a state whilst guarding your borders against both rebellious border tribes and external enemies. Managing each aspect well earns victory points for your state. But beware, for the balance of power shifts constantly during the game. Understand and take advantage of the power shifts, and you will fulfill your grand ambition of re-unifying China!

In more detail, Three Kingdoms Redux is played over a number of rounds, up to a maximum of twelve. Players bid for various actions with their general tokens. The highest bidder of each action space obtains the right to carry out the actions.

These actions allow players to improve your state’s domestic development, gain military strength, construct state enhancements, increase popularity with your people, improve relationships with border tribes and gain promotion for the lord, to the next higher rank.

The actions available to each player are:

  • develop your state’s farm or marketplace,
  • recruit or train army units,
  • produce weapons,
  • trade resources,
  • construct state enhancements,
  • control the Han emperor,
  • demand tributes from your vassals,
  • win support from your people,
  • import technology,
  • improve your relationship with your border tribe, or
  • wage battle against other states to expand your borders.

The winner is the player with the most victory points (VPs) at the end of the game.

Other Information: • MSRP $60

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Board Game Publisher: Cryptozoic Entertainment
23. Board Game: Attack on Titan: The Last Stand [Average Rating:6.67 Unranked]
Designed by:
Published by:
Number of players: 2 − 5
Suggested ages: 10 and up
Categories:
Mechanics:
Language:
English
Description:

In Attack on Titan: The Last Stand, one player takes on the role of a Titan while the others represent the human heroes fighting it. The Titan piece is a vertical game board element that the hero game pieces climb in an effort to take it down.

ACD Distribution provides the following detail:

It's all come down to this. Titans have broken through Wall Maria and are heading for the supply depot in Trost. If the depot falls, all the resources needed to continue fighting off these monstrous aberrations will be destroyed and all hope for the last remnants of mankind will be lost. It's up to you and your team to fend off and fell the Titans before they can succeed! Are you ready for the last stand?

Play as your favorite Attack on Titan Character... or as the Titan!

During each round of the game, the Titan player chooses two Attack cards to play: One face up and one face down. The other players then roll their dice and try to avoid these Attacks, but knowing only what one of them is. The other will be a surprise, so players will have to use their wits to figure out what they need to avoid it. Protect your very lives and the castle walls to save the day!

Positioning is key! The Titan and the castle walls create a vertical playing surface. Move your character up and down as you see fit to avoid Attacks, or tactically position yourself to land a devastating blow on the Titan. Tactics Cards can be revealed and utilized or passed on until later. Your goal is to weaken the Titan so that it's susceptible to a kill shot. But watch out! The Titan has lots of tricks waiting for you...

Other Information: Attack on Titan: The Last Stand will be available for demo games and purchases at Origins 2017 ahead of its U.S. retail release.

• MSRP $40

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24. Board Game: DC Deck-Building Game: Multiverse Box [Average Rating:0.00 Unranked] [Average Rating:0.00 Unranked] [Average Rating:0.00 Unranked]
Designed by:
Published by:
Categories:
Mechanics:
Expands: Show More »
Language:
English
Description:

The DC Deck-Building Game: Multiverse Box is a storage solution for one box to house every DC Deck-Building Game card, featuring customizable trays, spacers, and a Crossover Pack of brand new cards! These new cards allow for each previous DC Deck-Building Game to be used together in one game.

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25. Board Game: Master of Orion: The Board Game [Average Rating:6.96 Overall Rank:3561]
Designed by:
Published by:
Number of players: 2 − 4
Playing time: 40 − 60 minutes
Suggested ages: 12 and up
Categories:
Mechanics:
Language:
English
Description:

Master of Orion: The Board Game takes you to the world of the legendary strategy video game.

You will lead one of the races that will face each other in the outer space confrontation. Destinies of secretive Darloks, genius Psilons, universal humans and many others will depend on your actions. Manage your resources skillfully and wisely and lead the development of a chosen race in the right direction. You can progress by either military means, training your spies and attacking alien planets, or choose the path of creation, controlling the weather and building space fleets.

A dynamic and well-balanced game mechanics will offer you plenty of paths to the victory, and the leader of the most successful nation will be granted the Emperor's title from the Galactic Counsil.

Other Information: Master of Orion: The Board Game will be available for demo games and purchases at Origins 2017 ahead of its U.S. retail release.

• MSRP $35

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